Defines elevation levels for Material Design shadows.
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#include <qml_material/token/token.hpp>
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qint32 | level0 |
| No elevation (0dp)
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qint32 | level1 |
| Low elevation for subtle depth (1dp)
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qint32 | level2 |
| Slight elevation for cards and raised buttons (3dp)
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qint32 | level3 |
| Medium elevation for navigation drawers (6dp)
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qint32 | level4 |
| High elevation for dialogs (8dp)
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qint32 | level5 |
| Maximum elevation for modal surfaces (12dp)
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Defines elevation levels for Material Design shadows.
Provides different elevation values (0-5) used to create depth and hierarchy through shadow effects.
The documentation for this struct was generated from the following file:
- /home/runner/work/QmlMaterial/QmlMaterial/include/qml_material/token/token.hpp