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QmlMaterial 0.1.0
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#include <qml_material/scenegraph/blur_mask_material.h>
QSGMaterial that renders a gaussian-blurred rect / rrect mask analytically using a 1D cumulative-gaussian profile texture.
The profile is unit-sigma and sigma-independent — one texture serves all σ. Samples are taken in the shader as Φ(t/σ) ≈ profile((t/σ)/6 + 0.5).